

To create mods, get the DevKit from the Epic Games Launcher, do your changes and build the mod to generate a mod file. pak (archive) file containing modified versions of game assets and optionally new assets. Thanks for your patience!Ī mod in Conan Exiles is a single. We will be focusing on fixing these issues and generally improving the modding experience over the coming weeks. It currently requires people to look for the mods manually, but this will be improved. The feedback for users when joining a server that has mods is very bare bones right now.


Renaming mods is not trivial, so choose good unique names.(This might not get fixed any time soon, since flushing / reloading assets seems problematic.) You have to restart it when you want to work on a new mod.(This also goes for the documentation!) Some things to be aware of: How stupid is this? This is beyond stupid.The mod DevKit is a work in progress and there are many rough edges still. Now, I delete it, I run rf2, then stupid rf2 deletes ALL the installed packages within its own "installed" folder. The problem: rf2 keeps all the already installed content's zipped files in steam workshop folder.

I've never seen such approach in any other game. Do these devs know that we pay for our storage and its not free? WHY, WHY would I keep 22 giga of zipped stuff? Why does rf2 never think of user experience? There are probably thousands of people keeping this in their disks wondering where all their storage went who has no idea its rf2 eating away at their gigabytes. rfcmp files of rfactor, sitting hidden under workshop folder in steam. I figured there was something even worse. We all know the crappy "packages" folder in rf2 keeping those.
