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Arma 3 best ai mod
Arma 3 best ai mod










arma 3 best ai mod

If enemy units are known to be in the area, infantry groups will move is a more cautious manner. No vehicles will use headlights at night. They seem to occasionally send out one unit ahead of the group as a scout. They will call out contact reports more frequently. They will make some use of available cover, choosing to spend some time crawling when in cover. Infantry groups will always move using bounding maneuvers, and will normally keep crouched or prone unless moving.

  • Combat - This behaviour mode will result in a much higher combat performance than Aware.
  • arma 3 best ai mod

    As of Arma 3 v1.36, AI Infantry appear to avoid being on the road directly, but will usually stay somewhat close to the road if possible. When enemies are known to be in the area, troops will disembark from any of their group's wheeled transport vehicles and the group will move on foot while carrying out " bounding" maneuvers, making stronger use of available cover. Tracked vehicles will not use headlights, and will drive across any surface with no preference given to staying on roads. Most unit types still prefer to travel along roads and vehicles will travel in convoy irrespective of their current formation type. The group will move at moderate speed, with soldiers generally standing upright and making some occasional efforts to use cover when available.

  • Aware - This is the default behaviour mode.
  • Safe - Similar to Careless, except the group will change behaviour to Aware upon detecting an enemy unit.
  • All unit types show preference moving along roads whenever possible. Groups in careless mode do not switch to a more alert mode if enemies are encountered. Vehicle occupants will be turned out when able.

    arma 3 best ai mod

    Infantry will not fire on enemy targets (unless they have wounded legs), but vehicles will still fire on enemies. Soldiers will carry their weapons in a safe, lowered position (rifles across body, pistols holstered) and walk slowly. The group will form into a Compact Column-like formation, where each unit will directly follow the man in front rather than moving in a formation.

    arma 3 best ai mod

  • Careless - Careless behaviour will cause the group move and behave in a very non-combat manner.
  • No Change - The group will continue to behave in it is current state.
  • The setBehaviour & setWaypointBehaviour commands can be used to change group behaviour. Behaviour effects are most obvious in infantry groups. As with those three modes, this setting also takes effect as the waypoint becomes active. This setting can override Combat Mode, Formation, and Speed. A group's behaviour determines how it is units move from one point to another, behave when idle, and how they engage an enemy.












    Arma 3 best ai mod